Before I port my game to AIR for Android, I tried to install the runtime on my buggy HTC Desire.
It's always interesting to read comments on this kind of 'important' release.
Unfortunatly, I mainly read comments on something I thought for the beginning : "what ? 16Mo ?!!" or "so big and can't be installed to SD!"
I still can't understand this size, I just can't imagine how long it would take to download and install it OTA...
Now, imagine this :
a gamer download your 200kb game
since it's an AIR game, the game's install process asks the gamer to also install the runtime
what do you think will be the reaction of the gamer when he will need to download a 5Mb file to play your 200kb game ?
and I can't imagine the nightmare if he paid for your game : "I paid for your game but I can't play because I can't/don't want to install an additional 5mb file"
It's EXACTLY what I thought when I downloaded a Polarbit game which asks to install the common lib for all their games
I still think there is a problem there....
It seems there is a trick to install AIR on the SD card but for developers only, not the common gamer!