stage.displayState = StageDisplayState.FULL_SCREENon your game, this will break any listener you added throught
I tried to re-add it listening to FullScreen event, without success...
It's not needed on AIR app, but I share the same code for Web and AIR version.
It's handy when you're online and the player get back to game.
So... only call it if (Capabilities.playerType=="PlugIn") !!